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	<title>Comments on: XNA Framework GameEngine Development. (Part 5, TextureManager:GameComponent)</title>
	<atom:link href="http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/feed/" rel="self" type="application/rss+xml" />
	<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/</link>
	<description>The few things I know, I like to share.</description>
	<lastBuildDate>Wed, 04 Nov 2009 15:43:45 +0000</lastBuildDate>
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		<item>
		<title>By: Stealth2009</title>
		<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-822</link>
		<dc:creator>Stealth2009</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-822</guid>
		<description>I think there must be _texturesLoaded++ in AddTexture method.</description>
		<content:encoded><![CDATA[<p>I think there must be _texturesLoaded++ in AddTexture method.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iltar van der Berg</title>
		<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-811</link>
		<dc:creator>Iltar van der Berg</dc:creator>
		<pubDate>Mon, 19 Oct 2009 18:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-811</guid>
		<description>Minor typo:
namespace RoeEngine2.Texures
Should be 
namespace RoeEngine2.Textures

I suppose?</description>
		<content:encoded><![CDATA[<p>Minor typo:<br />
namespace RoeEngine2.Texures<br />
Should be<br />
namespace RoeEngine2.Textures</p>
<p>I suppose?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ET</title>
		<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-442</link>
		<dc:creator>ET</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-442</guid>
		<description>Thanks for this amazing XNA Engine series! I&#039;ve seen that textureLoaded doesn&#039;t raise in the AddTexture method.</description>
		<content:encoded><![CDATA[<p>Thanks for this amazing XNA Engine series! I&#8217;ve seen that textureLoaded doesn&#8217;t raise in the AddTexture method.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roecode</title>
		<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-410</link>
		<dc:creator>roecode</dc:creator>
		<pubDate>Tue, 25 Mar 2008 13:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-410</guid>
		<description>This code was depreciated in newer versions.  In fact, article 20 is going to introduce a completely new base engine and support managers.</description>
		<content:encoded><![CDATA[<p>This code was depreciated in newer versions.  In fact, article 20 is going to introduce a completely new base engine and support managers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karim Kenawy</title>
		<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-409</link>
		<dc:creator>Karim Kenawy</dc:creator>
		<pubDate>Tue, 25 Mar 2008 12:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-409</guid>
		<description>I think a check on ( _baseTexture != null ) in RoeTexture.UnloadContent() function must be done before disposing it, isn&#039;t that right ?</description>
		<content:encoded><![CDATA[<p>I think a check on ( _baseTexture != null ) in RoeTexture.UnloadContent() function must be done before disposing it, isn&#8217;t that right ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roecode</title>
		<link>http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-48</link>
		<dc:creator>roecode</dc:creator>
		<pubDate>Thu, 17 Jan 2008 22:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/2008/01/16/xna-framework-gameengine-development-part-5-texturemanagergamecomponent/#comment-48</guid>
		<description>I made an update to use the LoadContent, UnloadContent as well as RemoveTexture method.</description>
		<content:encoded><![CDATA[<p>I made an update to use the LoadContent, UnloadContent as well as RemoveTexture method.</p>
]]></content:encoded>
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