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	<title>Comments on: XNA Framework GameEngine Development. (Part 14, Adding Physics)</title>
	<atom:link href="http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/</link>
	<description>The few things I know, I like to share.</description>
	<lastBuildDate>Wed, 04 Nov 2009 15:43:45 +0000</lastBuildDate>
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		<title>By: jrxna</title>
		<link>http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/#comment-739</link>
		<dc:creator>jrxna</dc:creator>
		<pubDate>Wed, 24 Jun 2009 19:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/?p=45#comment-739</guid>
		<description>Has anyone implemented this engine with jiglibx by chance?</description>
		<content:encoded><![CDATA[<p>Has anyone implemented this engine with jiglibx by chance?</p>
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	<item>
		<title>By: roecode</title>
		<link>http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/#comment-314</link>
		<dc:creator>roecode</dc:creator>
		<pubDate>Wed, 27 Feb 2008 14:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/?p=45#comment-314</guid>
		<description>Thank you Chr0n1x, I am thrilled to see someone as talented as you interested in this series.  I follow your entries in the HazyMind series and your personal blog as well.

I have not tried any of the code on the XBOX360 yet.  The game I am creating is designed to run on PC, I have just been doing the small extra work to help make moving to an XBOX easier later.  I would very much appreciate any information you might have on a good physics engine for the XBOX, I have had some mixed suggestions so far.</description>
		<content:encoded><![CDATA[<p>Thank you Chr0n1x, I am thrilled to see someone as talented as you interested in this series.  I follow your entries in the HazyMind series and your personal blog as well.</p>
<p>I have not tried any of the code on the XBOX360 yet.  The game I am creating is designed to run on PC, I have just been doing the small extra work to help make moving to an XBOX easier later.  I would very much appreciate any information you might have on a good physics engine for the XBOX, I have had some mixed suggestions so far.</p>
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		<title>By: Chr0n1x</title>
		<link>http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/#comment-313</link>
		<dc:creator>Chr0n1x</dc:creator>
		<pubDate>Wed, 27 Feb 2008 09:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/?p=45#comment-313</guid>
		<description>Hi, nice series. Have you tried the physics code on the Xbox360?
I was under the impression that BulletX had some big performance issues on the Xbox360.</description>
		<content:encoded><![CDATA[<p>Hi, nice series. Have you tried the physics code on the Xbox360?<br />
I was under the impression that BulletX had some big performance issues on the Xbox360.</p>
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		<title>By: roecode</title>
		<link>http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/#comment-312</link>
		<dc:creator>roecode</dc:creator>
		<pubDate>Wed, 27 Feb 2008 03:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/?p=45#comment-312</guid>
		<description>Sorry KaBaL just writing the new articles as I think of them.  I do think I am going to take a look at the JigLibX though.  It appears to have some pretty nice features.</description>
		<content:encoded><![CDATA[<p>Sorry KaBaL just writing the new articles as I think of them.  I do think I am going to take a look at the JigLibX though.  It appears to have some pretty nice features.</p>
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	<item>
		<title>By: KaBaL</title>
		<link>http://roecode.wordpress.com/2008/02/26/xna-framework-gameengine-development-part-14-adding-physics/#comment-311</link>
		<dc:creator>KaBaL</dc:creator>
		<pubDate>Wed, 27 Feb 2008 02:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://roecode.wordpress.com/?p=45#comment-311</guid>
		<description>Nice to see the addition, I think your spying on me though, I just spent all weekend looking up wich physics engine I would use in my system, or if I would be better off simply writing my own basic one. ( My game idea doesn&#039;t need realistic physics (yet)) I was pushing for Newton&#039;s as well, but ended up going with &lt;a href=&quot;http://www.codeplex.com/JigLibX&quot; rel=&quot;nofollow&quot;&gt;JigLibX&lt;/a&gt;. It has some performance issues, but works great for what I need, and is already in 2.0 compatible. 

Looking forward to see how you actually end up integrating it into the engine. Gives me something strong to compare to.</description>
		<content:encoded><![CDATA[<p>Nice to see the addition, I think your spying on me though, I just spent all weekend looking up wich physics engine I would use in my system, or if I would be better off simply writing my own basic one. ( My game idea doesn&#8217;t need realistic physics (yet)) I was pushing for Newton&#8217;s as well, but ended up going with <a href="http://www.codeplex.com/JigLibX" rel="nofollow">JigLibX</a>. It has some performance issues, but works great for what I need, and is already in 2.0 compatible. </p>
<p>Looking forward to see how you actually end up integrating it into the engine. Gives me something strong to compare to.</p>
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